Hannah Lee
谢谢朱总和Christine,大家好。现在我将带大家回顾我们第三季度的财务业绩。我不会逐项分析每个科目,而是聚焦于关键要点。2005年第三季度,第九城市报告净营收为2280万美元,较2005年第二季度增长232%,较2004年同期增长2,096%。这一增长主要得益于我们网络游戏服务收入的显著增长,原因是第九城市在完整日历季度运营了《魔兽世界》。《魔兽世界》收入占第三季度总净营收2280万美元中的2230万美元,占比98%。第三季度最高同时在线用户数(PCU)和平均同时在线用户数(ACU)分别为46.7万和24万,每用户小时平均收入(ARPU)为0.36元人民币。请注意,在《魔兽世界》推出之前,我们的收入规模很小,因为通过9Webzen联合运营的《奇迹MU》采用权益法而非合并法进行会计处理。我们确实从《奇迹MU》获得游戏运营支持收入,但相对于《魔兽世界》而言微不足道。毛利润环比增长207%至1140万美元,毛利率从2005年第二季度的54.1%下降至第三季度的50.1%。毛利率下降主要归因于两个因素。首先,我们记录了约90万美元的无形资产摊销,这些资产与第九城市收购运营《魔兽世界》游戏的C9I实体剩余31.1%股权相关。其次,互联网数据中心租赁、服务器折旧以及《魔兽世界》商业化运营前发生的某些成本(包括部分员工成本)此前计入产品开发费用,而在《魔兽世界》商业化运营后,这些成本则计入服务成本。在运营层面,我们录得运营利润620万美元,而2005年第二季度运营亏损为320万美元。这一扭亏为盈主要得益于《魔兽世界》完整季度的收入,以及第三季度产品开发成本的大幅下降。正如刚才讨论的,《魔兽世界》商业化运营前发生的某些成本在第二季度归类为产品开发费用,因为这些成本与《魔兽世界》游戏的开发和测试相关。此外,在第二季度,我们确认了支付给第三方开发商的60万美元预付款,这笔款项与我们第二款自研游戏的早期开发相关,计入产品开发成本。第三季度其他费用为30万美元,而2005年第二季度其他净收入为60万美元。这一下降主要由于人民币兑美元升值导致100万美元的外汇损失,这部分被Pass9(一款专有的集成会员管理和支付系统)销售带来的70万美元收入所部分抵消。正如朱总刚才提到的,外汇损失对我们的每股收益影响约为0.04美元。我想再谈两个额外话题。首先,关于我们的9Webzen联营公司,在截至2005年9月30日的9个月期间和季度期间,第九城市从9Webzen获得的权益以及9Webzen总资产份额分别低于第九城市同期运营收入和总资产的20%。因此,第九城市决定从2005年第三季度起不再单独列示9Webzen的财务报表。其次,我们决定在财务报表中补充非公认会计准则指标——调整后EBITDA和调整后每股EBITDA。提供这些非公认会计准则财务指标是为了增强投资者对公司财务业绩的整体理解。2005年第三季度调整后EBITDA为720万美元,而上一季度调整后EBITDA为负70万美元。按每股计算,第三季度调整后每股EBITDA为0.3美元,而上一季度为负0.03美元。在此,我再次感谢大家的关注,我们的演示到此结束。我们现在准备回答提问,主持人?
Hannah Lee
Thank you, Zhu and Christine, and hi everyone. I will now take you through a review of our third quarter financial results. Rather than run piece meal over each line item, I will focus on the key points. For the third quarter of 2005, The9 Limited reported net revenues of US$22.8 million, an increase of 232% from the second quarter of 2005 or 2,096% from the corresponding period in 2004. The increase was mainly due to a significant growth in revenues from our online game services, as a result of The9's operations of World of Warcraft for our full calendar quarter. World of Warcraft's revenue accounted for US$22.3 million of third quarter's US$22.8 million total net revenue, or 98%. With PCCU and ACCU of 467,000 and 240,000 respectively in the third quarter average revenue per user-hour, ARPU, was 0.36 in RMB. Note that prior to the launch of World of Warcraft, our revenues were quite small due to the fact that sales of MU, which is jointly operated through 9Webzen, are accounted for using an equity method instead of consolidation. We do receive revenues from MU in the form of game operating support, but such are insignificant vis-à-vis with WoW. Gross profits grow by 207% sequentially to US$11.4 million, with gross margins declining to 50.1% for the third quarter from 54.1% in the second quarter of 2005. The decline in gross margin was primarily due to two factors. First, we recorded approximately one-month amortization of intangible assets of US$0.9 million relating to assets acquired in connection with The9's acquisition of the remaining 31.1% interest in C9I, the entity that operates the World of Warcraft game in China. And second, costs such as internet data center rental, server depreciation and certain costs, certain staff costs incurred prior to the commercial launch of World of Warcraft has been included in product development expenses, whereas after World of Warcraft commercial launch, such costs are included as cost of services. At the operating level, we recorded a profit of operations of US$6.2 million, compared with a loss from operations of US$3.2 million in the second quarter of 2005. The turnaround was mainly due to a full quarter WoW revenue coupled with a significant decrease in product development cost in quarter three. As discussed just now, certain costs incurred prior to the commercial launch of World of Warcraft was classified as product development expenses in quarter two as such cost related development and testing of the World of Warcraft game. In addition, in quarter two we recognized US$0.6 million advances paid to third party developers, which relates to early stage game development of our second self-developed game as product development costs. Other expenses in quarter three were US$0.3 million, compared to net other income of US$0.6 million in quarter two of 2005. This decrease was primarily due to the foreign exchange loss of US$1.0 million due to the appreciation of the Chinese RMB versus the US dollar, which was partially offset by the US$0.7 million of revenue from the sale of Pass9. A proprietary integrated membership management and payment system. As Zhu just mentioned, the foreign exchange loss impact our earnings by about $0.04 per share. I would like to address two additional topics. First, regarding our 9Webzen affiliate, in the 9-month period and quarterly period ended September 30, 2005, The9's equity from 9Webzen and the share of the total asset of 9Webzen were less than 20% of The9's operating income and total assets respectively for the corresponding period. Therefore, The9 has decided not to present 9Webzen's separate financial statement from the third quarter of 2005 onward. Secondly, we have decided to supplement our financial statement with non-GAAP measures of adjusted EBITDA and adjusted EBITDA per share. These non-GAAP financial measures are provided to enhance investors overall understanding of the Company's financial performance. Adjusted EBITDA for quarter three 2005 was US$7.2 million, compared to negative adjusted EBITDA of US$0.7 million for the previous quarter. On a per share basis, adjusted EBITDA per share was US$0.3 for third quarter, compared to a negative US$0.03 for the previous quarter. With this I would like to thank you again for your attention and this concludes our presentation. We're now ready to take your question, Operator?